Petition · past parliament
Ban Loot Boxes and predatory gambling mechanics from video games
Rejected
19 signatures
What the petition asks
The video game industry is worth £3.86bn
Many of the biggest video game publishers (EA/Ubisoft/Tencent) exploits their players, who are often children, by using psychology techniques to addict their players to the games, they use the same mechanics as real slot machines, and uses real world money.
Many of the biggest video game publishers (EA/Ubisoft/Tencent) exploits their players, who are often children, by using psychology techniques to addict their players to the games, they use the same mechanics as real slot machines, and uses real world money.
Psychological Techniques: Skinner Boxes/Operant Conditioning. This is to help you understand operant conditioning and variable ratio reinforcement. It applies to Loot Boxes as they are a form of gambling as they can be bought with real world money and contain a variety of desirable to non-desirable items. The player has no control over which item they get.
http://pressbooks-dev.oer.hawaii.edu/psychology/chapter/operant-conditioning
Gaming addiction: https://www.bbc.co.uk/news/technology-42541404
http://pressbooks-dev.oer.hawaii.edu/psychology/chapter/operant-conditioning
Gaming addiction: https://www.bbc.co.uk/news/technology-42541404
Why it was rejected
There was already a petition about this issue. Duplicates are rejected so signatures collect in one place.
Timeline
| 11 Jul 2019 | Petition opened for signatures |
| 29 Jul 2019 | Rejected by the Petitions Committee |
Key facts
Signatures
19
Status
Rejected
Rejected
29 Jul 2019
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Source: the official petition page. Last checked 15 Jul 2026.